.TH "render" 3 "Fri Dec 13 2013" "GameEngine" \" -*- nroff -*-
.ad l
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.SH NAME
render \- 
.SH SYNOPSIS
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.PP
.SS "Functions"

.in +1c
.ti -1c
.RI "void \fBdrawCircle\fP (double x, double y, double width, GLuint &VBO, GLuint &VBO2)"
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.ti -1c
.RI "void \fBdrawCube\fP (\fBVector3f\fP *vertices, GLuint *indices, GLfloat *color, GLuint &VBO, GLuint &VBO2, GLuint &VBOcolor)"
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.ti -1c
.RI "void \fBdrawPolygon\fP (double x, double y, int size, double width, GLuint &VBO, GLuint &VBO2)"
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.ti -1c
.RI "void \fBdrawRect\fP (double x, double y, double width, double length, GLuint &VBO, GLuint &VBO2)"
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.in -1c
.SH "Function Documentation"
.PP 
.SS "void render::drawCircle (doublex, doubley, doublewidth, GLuint &VBO, GLuint &VBO2)"

.PP
Definition at line 14 of file Render\&.cpp\&.
.PP
References math::cos_axel(), PI, and math::sin_axel()\&.
.SS "void render::drawCube (\fBVector3f\fP *vertices, GLuint *indices, GLfloat *color, GLuint &VBO, GLuint &VBO2, GLuint &VBOcolor)"

.PP
Definition at line 51 of file Render\&.cpp\&.
.SS "void render::drawPolygon (doublex, doubley, intsize, doublewidth, GLuint &VBO, GLuint &VBO2)"

.PP
Definition at line 91 of file Render\&.cpp\&.
.PP
References math::cos_axel(), PI, and math::sin_axel()\&.
.SS "void render::drawRect (doublex, doubley, doublewidth, doublelength, GLuint &VBO, GLuint &VBO2)"

.PP
Definition at line 128 of file Render\&.cpp\&.
.SH "Author"
.PP 
Generated automatically by Doxygen for GameEngine from the source code\&.
